Devblog Week 6: (22/11/2021)


It's that time once again, once again another week flew by. As a team we're preparing for our first prototype next week and are feeling a bit nervous. Alongside other assignments the progress this week has been a bit slower, especially with how much work we tried to get done so it's going to be a shorter log this time.

First lets discuss what was finished this week. All 72 (yes it's up from last update) of our modular buildings have been textured and are being put back into the level, this will give both our playtesters and ourselves a first good look at what the game will look like and we're super excited to see how it looks. Here's most of them and we hope you're as excited to see the full level as we are.

Another thing that was finished this week was the dialogue for the first level. Fully written up and put in the game using our custom dialogue system. They've been placed in the map as well and it looks really nice. However we have yet to pick names for the characters yet so that's a little side project we'll have. We really want the names to have a deeper meaning behind them rather than pick names that sound nice so we'll start looking into those soon enough.

Of course we did some bug fixing but what sort of news is that!

As for what was worked on but not finished.

We got started on our background music, we started with more classical instruments and our first draft came out a bit too cheerful for our taste but it's still being worked on. But it's coming along quite well and we're very happy with the progress so far but it may have to be on hold for a little while as the are more pressing issues now with the prototype coming up. During the writing of it we decided we wanted to try to keep the music appropriate to the setting so no modern instruments or anything as much as we can help it.

The player model had to have it's head redone and is currently being textured and rigged but is not good enough to be considered done. However in one of our meetings it was placed on a pike as a joke but made for a great picture. So here she is! In the final version she'll have a small hat and ponytail too. The eyes will also have to be filled in as they're currently just empty sockets (not good for relatability)

As for this week we aim to finish off the first level with texturing the buildings, placing combat zones and some other fine  details. This is quite a task however as while it's not difficult work it is very time consuming and needs to be well. There are 2 of us working on it at the moment but even then we may not get it all done.

We really need to get the AI into a more functional state as while it certainly works the behaviours are very rudementary and if we have time in the end we would love to give them some attention but at this rate that might have to wait.

Finally we need to design and implement the UI for the player, while this has been done in concept art, it's crucial to get some more polished looking art in for the prototype to give a better impression and to show the style we're going for.

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